Closed Alpha launched September 14, 2015, exclusively for Founders. All Xenos, Dawn of the Imperium, Captain, and Sergeant pack holders have access. Invites for Warriors (wave 3) will begin in November.
Who can play during Founder’s Access?
All fans who own a Founder’s pack (Warrior, Sergeant, Captain, Dawn of the Imperium or Xenos packs) will be able to play during Founders Access.
Why is Founder’s Access under NDA?
In order to participate in Founder’s Access (Closed Alpha) earlier, Founders will need to sign a NDA in order to be able to playtest and affect the direction of the game.
What platforms will Founder’s Access be playable on?
Initially PC, and we expect Mac users will be able to play at some point during Founder’s Access.
When is Eternal Crusade launching?
We will launch Eternal Crusade in 2016.
What kind of game is this?
Warhammer 40,000: Eternal Crusade is a Massively Online Third Person Shooter. Players select one of four factions of the 41st millennium and fight other players for control of a persistent world at war. As they fight their way across the planet, players claim territory in massive battles and earn the right to customize and improve their characters in a deep progression system drawn from Warhammer 40,000 lore.
What is the gameplay like?
Eternal Crusade’s combat is fully action-based – you shoot or swing with a button, but whether you pull off a headshot, or block an incoming chainsword is entirely based on your skill. In addition, gamepads are fully supported.
Both ranged and melee weapons have equal emphasis — as in the iconic battles of Warhammer 40,000. Combat begins at a distance with guns and heavy vehicle-mounted weaponry before progressing to bloody blade-on-blade action with brutal executions.
What is the intended rating of the game?
ESRB M, PEGI 16+
What business model will the game use?
Eternal Crusade will be available in retail, for digital purchase, and a free-to-play option we call “Free-to-Waaagh!”. By purchasing a copy of the game, you will have access to it forever with no need for a subscription. There will be post-launch expansions as well as a cash shop for aesthetic customizations and side-grades.
You can play Free-to-Waaagh only as an Ork Character. In contrast to the premium Ork progression, some options will be locked, but you’ll be able to go anywhere and fight for the Waaagh! If you like it, but don’t want to pay the full price, you can unlock some of the missing options with micro-transactions.
Are there quests?
Not in the traditional sense. Instead of looking for quest-givers to give you things to do, you can select an available mission, from the high command during a campaign, and join a PvP battlefield or a cooperative horde map in order to achieve it.
We’re currently working on short, horde-style firefights as our main PVE content for launch.
Of course, you can always look to the community channels and your faction leaders to get some direction. In addition, there are mid- and long-term opposed goals for factions that appear on a regular basis as part of the ongoing server-wide campaign system.
Can I play solo?
Solo players can easily find and join battles with their faction by either looking at the world map or deep striking into the top conflicts of the moment.
What platforms will Eternal Crusade be released on?
Eternal Crusade is being developed for PC, PlayStation 4, and Xbox One.
Can I transfer my Founder pack(s) to PS4 or Xbox One?
Founder program purchases are only for PC and Mac. Founder packs are non-transferable.
What are the minimum specifications for the game?
The minimum requirements are:
- CPU: AMD FX-8120 – 3.1GHz(Zambezi)
- MB: M5A78L-M (socket AM3)
- RAM: 4gig DDR3 PC3-10700 (667MHz)
- HD: 50GB Free Disc Space
- GPU: GeForce GTX 460 1GB Vram
- OS: 64-bit Operating Systems (Windows 7, Windows 8, Windows 8.1, SteamOS, MacOS X 10.9)
NOTE: This is just a predicted hardware setup. Details can change slightly over time as the game is still under development. More details to come.
In what languages will the game be available?
The game will be available in the following languages:
NOTE: This is a tentative list. More languages may be added at game launch.
Tell me more about combat.
Eternal Crusade plays out like a proper third-person shooter with a focus equally shared between melee and range fighting. You point where you want to shoot or strike and hitting your target is based on skill. There are no ability bars or auto-attack systems, and if you want to evade or block an incoming attack, you press a button to roll out of the way or hold down the guard button.
At the same time, Eternal Crusade is a tactical experience, so positioning, teamwork, and your choice of war gear are also key components to victory. You may be an amazing shot with your Stalker Bolter, but when a Havoc has you pinned down and Raptors are advancing, you’re going to have a tough time maintaining that defensive position!
How can you have a progression system with skill-based combat?
Like many action games these days, an underlying progression system affects how you fight in a variety of fashions. This includes the obvious methods such as modifying your health or the damage when you strike, but character and weapon stats can also change the way you shoot or swing.
For example, you can aim in any direction and fire away, but the spread on your shots comes from a variety of factors, including what kind of gun you’re using, its upgrades, and any accessories you’ve equipped to modify your accuracy . Your spread may increase while moving and decrease while zooming with a scope, and the extent to which these modifiers affect you may themselves have their own stats! Melee weapons are similarly affected, with the force on an attack compared against the stability of the victim to determine staggering, knockback etc.
How are the classes balanced?
Each faction has a set of primary classes (the number may vary on faction) and, depending on how you build your loadout (accessories, weapons, items, etc) for that class, there are a multitude of possible specializations. Eternal Crusade is also a massive tactical war game so not every specialization will be equal when going toe to toe with each other – you should either bring friends to make up for your weaknesses or deploy your loadout in the circumstances that favour your specialty.
Since you can change classes and loadouts whenever you deploy to the field, you’re not locked into your choice for hundreds of hours (though that’s not to say all the choices you make in your progression will be easy to reverse).
Certain classes (such as Elites) have a resource cost associated with spawning them and exceptional players can earn access to hero classes as well. A given player’s opportunity to use these characters is limited and they must be supported on the battlefield, but with their power and ability to enhance the capabilities of primary classes those around them, they can turn the tide of war. Of course, killing a hero is also an exceptional action that shall be rewarded.
Can I be a healer?
Yes, although you should think of them more like combat medics or support classes. These characters may be better at healing than others, but they still have limited resources to work with and should still be spending most of their time fighting.
That said, everyone has a little bit of healing potential. When a character hits 0 health, they enter a downed state where they start bleeding out (unless they’ve taken so much damage they’ve blown past the death threshold of course). Friendly units can rescue a downed character and bring them back with a little health, or enemy units can execute them up close with any weapon to earn a little XP and prevent them from coming back.
Both executions and rescue actions take time and can be interrupted, so you have to decide if doing so is worth the risk. Some characters may be better at rescuing than others.
Are there vehicles?
Yes! Expect at launch the most iconic vehicles for each faction to be available for driving, ride-alongs, turret-manning, etc. More vehicles will be added with each new add-on and patch later.
Is there friendly fire?
Yes. There is also a system for penalizing excessive friendly fire, although this will be receiving extensive iteration as the game develops.
Progression & Economy
Do characters have levels?
No! You’ll pick what unit class type you want to bring to the battlefield and have access to a huge amount of customization, but since this is a PvP-focused game the progression won’t be primarily about increasing power, but rather gaining access to a wider variety of skills and better specialization.
How do you equip your character?
Before you get to the field, you’ll create loadout’s for your different classes, made up of weapons you’ve earned, and accessories you’ve unlocked. Your progression, however, is generally horizontal – the more powerful an item is, the more “points” it requires from your loadout in order to keep PvP balanced.
With a few exceptions, each character generally has access to both ranged and melee attacks at any time. For example, if your assault unit has sword, axe, or power fist in one hand, they’re going to have a pistol in the other.
There are exceptions, of course. Heavy guns prevent you from having much melee capability, of course, and if you choose to equip a power fist and a storm shield then you’re not going to have any ranged options in your loadout. But your average soldier on the field is able to do both in some capacity.
Will there be trading and crafting?
Yes, in a form that fits with the Warhammer 40,000 universe. Consumables such as ammunition, health packs, and weapons upgrades will be tradable. You won’t be able to be a “crafter”, but there is an extensive upgrade system for weapons.
Will I be able to customize my characters’ appearance and colour scheme?
Yes! Although you’ll generally keep a sub-faction appropriate colour-scheme, there are many options for changing up your armour, accessories, etc.
Is this a single-server MMO?
Last year, we were aiming for a single server technology and one unique world. For launch we will offer a connected match experience simulating an open world. Everything is built in order to support the open world MMO experience as soon as the tech will be ready.
Partnerships with publishers we had to consider a business regions split. We might end up with a universe per business region, meaning one server for NA, one for EU, one for AS and one for RU.
What engine are you using?
Will the world be instanced?
The PvP gameplay of Eternal Crusade uses instances but each location is unique. . There will be some exceptions, for example the PvP missions will be duplicated, but this is not the general rule.
The continents will be built in order to support the future open world experience patch. In the meantime the world will be divided into small unique locations which will be played as matches. Only one match can happen at one given location in the world and the result of the match will change the world for everyone. The only exception will be the PVP missions which will be instanced.
How do the campaigns work?
As the four armies clash on the surface of the planet, the (NPC) High Command for each army receives intelligence and set objectives to act on. Campaign objectives are always opposed by at least one other faction. These grand clashes rage across one or more of the continents on the surface for a set period of time.
When the High Command receives new intelligence, they change their objectives and focus their efforts into a new campaign on a different continent (or continents). The results of the previous campaign will be meaningful and some campaigns will be story driven, helping to uncover more about the lore of the universe and the planet itself.
What can I do if I don’t like PvP?
Eternal Crusade is a game primarily about player-run factions clashing against each other for control of the planet. However, there are other ways for players to contribute to their faction’s conquest. To that end, we’re targeting a PvE game mode for launch
Generally, you and your friends will drop into a Tyranid Hive and hold out as the ravenous alien hordes rush you in increasing waves. Tyranids are our main PVE NPC content but some missions might be about fighting another sort of Enemy. Similar horde mode game types can be found in Space Marine and Mass Effect 3.
Both PvE modes will allow you to contribute to your faction’s cause, and your faction will reward you appropriately for your efforts!
Will the Tyranids affect campaigns and territory control?
Absolutely. From time to time, the Tyranid threat spreads and Capillary Spires burst out of the ground, conquering outposts and strongholds. Each faction must do what they can to flush the Tyranid threat out of their territory or risk losing it to the Great Devourer—a along with any benefits that come with it!
Naturally, owning more territory draws more attention from the Tyranids, but these ravenous monsters are a threat for every faction to manage as campaigns go on.
Who’s writing this thing?
New York Times best-selling author Graham McNeill (Horus Heresy: A Thousand Sons, Empire), is joined by Narrative Designer Ivan Mulkeen in developing the story behind the planet and the various factions involved.
Does that mean there are going to be cinematics?
The game’s story will not generally be told to you, but instead created through the actions of the players. In addition, the world of Eternal Crusade has a rich history written into the geography itself. As players explore the surface, fight through the Underworld, and advance through campaigns, all will be revealed…
What can we expect from the Heads-Up Display (HUD)?
Style-wise, the plan is to strike a good balance between an immersive in-helmet feel and a clean minimalist look. The HUDs, like the Front-End, are themed to fit your chosen faction. You can expect the standard HUD elements to be displayed – health, minimap, chat, objectives, ammo, squad members, etc.
Will we be able to customize it in any way?
Not at the moment. We are designing finely crafted experiences about being a Space Marine, Eldar, Ork and a Chaos Space Marine. The GUI is key in supporting these experiences, and so we’re focusing on doing exactly that. We will offer skins and variations which you will be able to access later.
Will you support community created mods/add-ons?
At this time, this is not planned for launch. If we do we will use a proper mod manager with tools for sharing and rating.
How can I play with my friends?
The Battle Squad is the core of the game. With friends (old or new), you’ll be able to create and earn rewards for your small community and then join Strike Forces made up of many Battle Squads. Strike Forces are the pillars of their factions and will make a huge impact in the game world.
As a team, either with your Battle Squad or an impromptu field group, you will traverse the landscape in various modes of transportation and participate as a unit in territory conflicts, or seek out and fight together against Tyranids and other forces in various forms of procedural content.
Who leads the war council?
A player-selected Council determines the focus of their factions in campaign and territory control, and also has some say over resource distribution. Strike Force leaders also have access to similar powers in a more limited fashion.
Are there any player- or community-owned spaces?
Not at launch but this is still part of our post launch plans.
Which Warhammer 40,000 armies are in the game?
At launch, there will be Space Marines, Chaos Space Marines, Orks, and Eldar. Tyranids will also be in the game, as NPCs. We aim to release the rest of the races from the universe over the lifetime of the game.
Players may make characters in multiple factions, but non-combat interactions between factions are extremely limited. All the factions are unique and opposed to one another in their goal to conquer the planet!
When you create your character, you also choose one of that race’s sub-factions (Chapters, Legions, Clans, and Craftworlds) to identify with. Each faction features a unique selection of classes drawn from their lore, and each character in a faction has the opportunity to choose from a variety of classes when they deploy on the field.
How are you going to make sure the faction populations are equal?
Although we are creating systems to prevent truly huge faction imbalances (51%+), in general we are not going to force faction balance. In fact, we don’t think of this as a four-sided game, but potentially an infinite-sided one!
Factions in Eternal Crusade don’t “win” by owning more territory than everyone else. Instead, you advance the cause of your faction by accomplishing distinct goals that provide rewards, give you recognition, and/or affect the long-term narrative. If one faction seems overly powerful, other factions can work together against them. This can take the form of an official alliance between their leaders, or happen naturally by virtue of the fact that the most powerful faction has territory that several other factions want.
Tell me about the Space Marine faction.
Space Marine chapters at launch include (at least) the Dark Angels, Ultramarines, Blood Angels, and Space Wolves.
Characters such as Tactical Marines, Assault Marines, Devastators and Apothecaries feature in the game.
Tell me about the Ork faction.
Ork clans at launch include (at least) the Evil Sunz, Bad Moons, Deathskulls, and Goffs.
Characters such as Stormyboyz, Lootas, Mekboys, and Meganobz feature in the game, but the official class roster has not been announced yet.
Tell me about the Chaos Space Marine faction.
Chaos legions at launch include (at least) the Black Legion, Iron Warriors, Word Bearers, and Night Lords.
Characters such as Chosen, Havocs, Raptors, and Terminators feature in the game, but the official class roster has not been announced yet.
Tell me about the Eldar faction.
Eldar craftworld at launch include (at least) Iyanden, Ulthwé, Saim-Hann, Biel-tan, and Altansar.
Characters such as Dark Reapers, Dire Avengers, Wraithguards, and Warlocks feature in the game, but the official class roster has not been announced yet.